![]() Head back to Nacht Der Untoten and you will see there is a sealed off room which contains a machine. Insert the keycard and you will receive a D.I.E Remote Control. With the keycard, head down into the Weapons Lab and to the draw which has a blinking light next to it. Once the second half has been eliminated. When that is all ready to go, kill a Megaton Zombie which will split into two. In order to do so, ensure that the Power has been turned on and the Pack-A-Punch machine has been built in the Dark Aether. The first step of the Easter Egg is to obtain the first D.I.E Wonder Weapon. Step 1 - Acquire a D.I.E Shockwave Wonder Weapon Want to do it for yourself? Follow this guide on how to complete the Die Maschine Easter Egg! ![]() Just hours after the main Easter Egg went live, the Zombies community managed to crack the challenge in just a few hours. With a brand-new storyline, there are plenty of Easter Eggs to be discovered on the brand-new map named Die Maschine. Repeat the upgrade process when you have enough points to keep your weapon topped up and ready for the zombies increasing resistance as you progress through the higher rounds.With the release of Call of Duty: Black Ops Cold War, the popular Zombies mode has returned, much to the delight of fans. The first weapon upgrade costs the usual 5000 points, increasing dramatically to 15000 for the next pack upgrade. There's no longer an animation when interacting with the machine and instead get a little menu showing the upgrade state of our equipped weapon. Using the Pack-a-Punch Sadly, the Pack-a-Punch machine has been changed from previous zombies games. The part locations are as follows: Locations will be updated soon. Note, you have a limited amount of time in the Dark Aether so be quick. Things are more colourful here, and there's even floating Jellyfish, but more importantly the missing pieces of the Pack-a-Punch can be found and collected. Interacting with this purple orb will take you into the Dark Aether, an alternate reality/mode. Pack-a-Punch Part Locations Now that you've found the location where the machine will be built, take note of the purple Anomaly which is a bright purple orb located at the lower section of the Particle Accelerator room. Follow the steps below to find these pieces. We must rebuild the machine by collecting the missing pieces inside the Dark Aether. The purple orb anomaly should now appear.Return to the Particle Accelerator room and interact with the two switches on either side of the room.Turn on the power by interacting with the switch.Open the door (where the blue arrow is pointing) to enter the Power Room.Open the next door for 1500 points to gain access to the Particle Accelerator room.Open the door to the right and enter the Weapons lab.From the Facility Tunnel entrance, go through into the Control Room.Approach the Facility Entrance door, it will open automatically.Open the barrier leading into the Tunnel.Explore the Crash Site and find the barrier near the blue arrow.Open the barrier leading to the Crash Site (you will see crashed plane).Go up to the top floor, to the Penthouse by going up the broken walkway.Open the barrier for 750 points leading upstairs to the Mezzanine.From the yard, open the Rabbit building door for 500 points to enter the Living Room.Directions to reach this location are as follows: Directions to the Facility ![]() To be more precise, the machine is inside the Particle Accelerator room. Find the Pack-a-Punch Location The Pack-a-Punch machine is conveniently located inside the underground section of the map known as the Facility. Without Pack-a-Punch (or a stronger weapon), you will suffer an untimely fate. As you approach round 10 and above, zombies will become harder to kill with far more resistance to your baseline weapons. It is therefore important to save enough points (5000 points) for your first weapon pack upgrade. You do NOT have this perk in Cold War zombies and the luxury of upgrading the firepower of all your guns simultaneously is gone. In previous Treyarch games you had the luxury of Double Tap, a drinkable perk which improved your weapon damage so long as you held the perk. One of the main reasons to build the Pack-a-Punch is to improve your weapons firepower. Why use Pack-a-Punch If you're a new zombies player, the term Pack-a-Punch probably won't mean much but in zombies lore it goes way back to the origins of the game. The Pack-a-Punch machine makes a return in Die Maschine and Cold War zombies, allowing players to upgrade their equipped weapon to improve firepower, rate and change alternate ammo types.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |